Gabriella Grey
Axis of Chaos
109
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Posted - 2014.03.30 06:38:00 -
[1] - Quote
GVGMODE wrote:Abstract The recent change to Rail Turrets was made under duress by CCP Shangai as the community quickly vented their disagreement against a balance change to the health of heavy soldiers, which by the way are advocates and user of the infamous Forge Gun.
It was never considered by CCP, that these heavy soldiers were able to sit on some of the highest points of a map and wave their anti-material behemoth against a defenseless ground vehicle that could be using an excuse of turret with the slowest tracking speed that does not have a 360 degree angle and that the heavy soldierGÇÖs nest up in the sky is far above the 300 m hard cap.
There must be a mistake in logical development of such behemoth, since the GÇ£portableGÇ¥ version possesses more range (factual data) and base power (Wyrkomi Breach Forge Gun) than the GÇ£completeGÇ¥ version that could be 10 times the size. The size will give you the idea that such cannon must have at least higher range that a minuscule "portable" version.
Facts Rail Turrets (PRO Rail Turret) Effective range: 300 m Absolute range: 300 m
Forge Gun (PRO Forge Gun) Effective range: 400 m Absolute range: ??? m
Proposal A change to the GÇ£portableGÇ¥ anti-material weapon also known as the forge gun must be introduced and such change must start with the range.
Effective Range should be reduced to 175 m in order to match the swarm launcher lock-on and an absolute range of 200 m must be set in place, although it looks drastic it is a change that aligns with the previous change done to Rail Turrets where their absolute range of 600 m went to 300 m.
Summary
Change the forge guns weapon class ranges toGǪ
Forge Gun Effective range: 175 m Absolute range: 200 m
I like where this is going, but I am not sold on the range layout. I still feel HAV's and forge guns are in their own category when it comes to vehicles and AV. CCP needs to bring these two down better where LAV's Dropships, AV grenades, and swarms can be at more reasonable proximity. Since the hot fix, Swarms are back to scaring off dropships completely, if not shooting them down completely. The old lock-on times fused with the new way hardeners works needs balance for vehicles at the moment. I would really like to see Assault forge guns range and damage taken down, better than they are. I am starting to dread when Heavies and swarm launchers, use to chase vehicles around relentlessly across the map in chromosome. Definitely not one of my favorite points I am wanting to experience again.
Always Grey Skies
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